Responsibilities
Managing both internal QA testing as well as working with external QA vendors
Generating weekly bug reports
Establish the studios testing best practices and strategies
Create and monitor software quality metrics
Advocate for product quality and player satisfaction
Implement and manage a testing automation framework
Monitor performance to ensure the product stays within our established budgets and delivers on our performance goals
Communicating to key stakeholders on QA findings
Owning and maintaining the bug tracking system alongside Production
Creating a team culture that prides itself on excellence, innovation, trust, and respect
Requirements
Have worked on multiple shipped PC and or console titles including games-as-a-service titles. (Required)
Experience building and managing internal QA teams
A love for playing competitive FPS games
Experience working on a first-person or third-person shooter and is an expert in the space.
Self-motivated and eager to contribute to many different areas of development
Excellent verbal and written communication skills
Experience with major console certifications and submissions
Experience with PC compatibility testing
Experience with Localization testing
Experience with QA engineering and test automation
Qualifications
Experience working with Unreal Engine 4
Experience managing Early Access bug reporting from live users and delineating objective vs subjective feedback
Experience working on networked multiplayer games
Understands test automation and how to write and maintain automated testing scripts